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Asynchronous event loop

This example shows how to make asynchronous updates to the data by using the asyncio event loop.

Here, the event loop runs in Python instead of C (the default). Asynchronous HTTP requests can be done via the the aiohttp library. HTTP requests are done asynchronously and do not block the UI. Once the response is ready, we update the visual's data.

# from `bindings/cython/examples/`
import asyncio
import json
from pathlib import Path

import aiohttp
import numpy as np
import numpy.random as nr
from datoviz import app, canvas, run, colormap, do_async

async def make_request(url):
    """Make an asynchronous HTTP GET request and return the response as text."""
    async with aiohttp.ClientSession() as session:
        async with session.get(url) as response:
            return(await response.text())

def update_data(N=10_000):
    """Update the visual's data with a given number of points."""
    pos = nr.randn(N, 3)
    ms = nr.uniform(low=2, high=35, size=N)
    color_values = nr.rand(N)
    color = colormap(color_values, vmin=0, vmax=1, alpha=.75 * np.ones(N), cmap='viridis')'pos', pos)'color', color)'ms', ms)

# Make the canvas and visual.
c = canvas(show_fps=True)
panel = c.scene().panel(controller='axes')
visual = panel.visual('marker')

async def update():
    """This callback function is called asynchronously when clicking on a button.

    It makes an asynchronous HTTP GET request to a website generating random numbers.
    When the reply is ready, we update the visual with the returned number of points.

    print("Making HTTP request to get random number...")
    text = await make_request('')
    n = int(json.loads(text)['positive'])
    print(f"Show {n} points")

gui = c.gui("Test GUI")
button = gui.control("button", "update the visual")

def on_change(value):
    # The special do_async() function, provided by datoviz, takes an asynchronous task and runs it
    # in the asyncio event loop.

# Start the asyncio event loop.