Features¶
Browse isolated examples for layout, navigation, adornments, rendering, interaction, animation, and diagnostics.
Scene & Layout¶
Multiple Panels¶
features
This example shows two panels with independent data, domains, and panzoom state.
Panel Background¶
features
This example shows a custom panel background behind a foreground primitive.
User Scale¶
features
This example shows how one user-scale value affects screen-space visual sizes and axes.
View Size Policies¶
featuresview-size, framebuffer, window
This example demonstrates how requested view size policies resolve to real view sizes.
Visual Transform¶
features
This example compares raw point data with a visual-local affine transform.
Visual Visibility¶
features
This example toggles one visual on and off without changing its data arrays.
Navigation¶
Adornments¶
Datetime Axis¶
featuresaxes, datetime, time-series
This example shows UTC datetime labels on a numeric data axis.
Colorbar¶
featurescolorbar, scalar-field, image, capture
This example shows a scalar image and a continuous colorbar.
Scalar Color Scale¶
features
This example shows scalar point values mapped through a custom colormap.
Categorical Legend¶
experimental featurescategorical-scale, legend, marker, capture
This example shows how one categorical scale drives both marker colors and a legend.
Shapes & Geometry¶
Marker Symbols¶
featuresmarker, symbol-set, bitmap-symbol, distance-field-symbol, svg-path-symbol
This example compares several ways to define marker glyphs in one symbol set.
Scalar Fields¶
Sampled Field Update¶
features
This example reuses one sampled scalar field in two image visuals while updating patches.
Materials & Lighting¶
Lighting¶
features
This example compares the same sphere cluster under three material and light configurations.
Mesh Materials¶
features
This example compares cube meshes rendered with different material models and parameters.
Rendering Techniques¶
Eye-Dome Lighting¶
experimental features
This example compares a dense 3D point cloud with and without Eye-Dome Lighting.
Screen-Space Ambient Occlusion¶
features
This example compares a synthetic molecular aggregate with and without ambient occlusion.
Multisample Antialiasing¶
features
This example compares single-sample rendering with 8x multisample antialiasing.
Transparency Order¶
features
This example compares three transparency techniques on the same overlapping cubes.
Depth Test Toggle¶
features
This example compares overlapping 3D points with depth testing enabled and disabled.
Interaction & Selection¶
Sphere Selection¶
features
This example queries and selects individual raycast spheres in a 3D cluster.
Mesh Instance Selection¶
features
This example queries and selects individual instances of one mesh visual.
Animation & Updates¶
Compute Buffer Animation¶
experimental featuresscene-compute, storage-buffer, point
This example shows a compute pass updating point positions.
GUI¶
Input & Diagnostics¶
Input Events¶
features
This example shows native keyboard, pointer, wheel, and resize events.
JSON Export¶
experimental features
This example writes a scene to a compact JSON diagnostic file.
Bounds Overlay¶
diagnostic featuresdiagnostic, bounds, overlay, point, sphere
This example shows diagnostic bounds overlays for 2D and 3D visuals.













































