Turntable Controller¶
This example shows world-up orbiting with a turntable controller.
Preview¶
Run And Adapt¶
Commands below assume a Datoviz source checkout and start at the repository root. Use your configured build environment; Python routes additionally require local bindings.
| Route | Availability | Command or action |
|---|---|---|
| C | Canonical native source | just example-c features/controller_turntable (build and run), or rerun ./build/examples/c/features/controller_turntable |
| Python | Available; direct-engine adaptation | python3 -m examples.python.gallery.features.controller_turntable |
| Browser | Live WebGPU route | Open live example |
This example is approved as a starting point for user code and coding agents. Keep the object lifetimes and data shapes intact while adapting the data and styling.
What To Look For¶
The lit cube and XZ grid provide a stable reference frame while the controller orbits around a fixed pivot without rolling the camera. In the live preview, drag around the object and compare the upright grid with an arcball view; the turntable pattern is useful for inspecting surfaces, meshes, and laboratory-coordinate 3D data where "up" should stay up.
Source¶
#!/usr/bin/env python3
"""World-up turntable controller orbiting a 3D cube."""
from __future__ import annotations
import ctypes
import datoviz as dvz
from examples.python.gallery import common as ex
def main() -> None:
scene, figure, panel = ex.scene_panel()
camera = ex.manual_camera(panel)
ex.add_cube_mesh(scene, panel, size=1.1)
def configure(view) -> None:
desc = dvz.dvz_turntable_desc()
desc.controller_flags = dvz.DVZ_TURNTABLE_FLAGS_CLAMP_DISTANCE
desc.initial_view = camera.view
desc.min_pitch = -1.20
desc.max_pitch = +1.20
desc.min_distance = 2.40
desc.max_distance = 6.20
turntable = dvz.dvz_view_turntable(view, panel, ctypes.byref(desc))
if not turntable:
raise RuntimeError("dvz_view_turntable() failed")
ex.run_with_view(scene, figure, "Turntable Controller", configure)
if __name__ == "__main__":
main()
/*
* Copyright (c) 2021 Cyrille Rossant and contributors. All rights reserved.
* Licensed under the MIT license. See LICENSE file in the project root for details.
* SPDX-License-Identifier: MIT
*/
/* controller_turntable - This example shows world-up orbiting with a turntable controller.
*
* Scenario: features_controller_turntable
* Style: features, graphite_cyan, 1280x720 window target
*
* Build: just example-c features/controller_turntable
* Run: ./build/examples/c/features/controller_turntable --live
* Smoke: ./build/examples/c/features/controller_turntable --png
*
* What to look for: the lit cube and XZ grid provide a stable reference frame while the controller
* orbits around a fixed pivot without rolling the camera. In the live preview, drag around the
* object and compare the upright grid with an arcball view; the turntable pattern is useful for
* inspecting surfaces, meshes, and laboratory-coordinate 3D data where "up" should stay up.
*/
/*************************************************************************************************/
/* Includes */
/*************************************************************************************************/
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include "_alloc.h"
#include "datoviz/geom.h"
#include "datoviz/scene.h"
#include "example_common.h"
#include "example_controller_preview.h"
#include "example_style.h"
#include "runner/scenario_runner.h"
/*************************************************************************************************/
/* Forward declarations */
/*************************************************************************************************/
DvzScenarioSpec dvz_example_controller_turntable_scenario(void);
/*************************************************************************************************/
/* Constants */
/*************************************************************************************************/
#define WIDTH EXAMPLE_WINDOW_WIDTH
#define HEIGHT EXAMPLE_WINDOW_HEIGHT
/*************************************************************************************************/
/* Structs */
/*************************************************************************************************/
typedef struct ControllerTurntableState
{
DvzGeometry* geometry;
DvzTurntable* turntable;
DvzCamera* camera;
} ControllerTurntableState;
/*************************************************************************************************/
/* Scenario callbacks */
/*************************************************************************************************/
/**
* Initialize the turntable-controller feature scenario.
*
* @param ctx scenario context
* @param out_user scenario state output
* @return true on success
*/
static bool _scenario_init(DvzScenarioContext* ctx, void** out_user)
{
if (ctx == NULL)
return false;
if (out_user != NULL)
*out_user = NULL;
ControllerTurntableState* state = (ControllerTurntableState*)dvz_calloc(1, sizeof(*state));
if (state == NULL)
return false;
if (out_user != NULL)
*out_user = state;
ctx->figure = dvz_figure(ctx->scene, ctx->width, ctx->height, 0);
if (ctx->figure == NULL)
return false;
DvzPanel* panel = dvz_panel_full(ctx->figure);
if (panel == NULL)
return false;
example_graphite_cyan_set_panel_background(panel);
DvzCameraDesc camera = example_controller_camera_desc();
if (dvz_panel_set_camera_desc(panel, &camera) != 0)
return false;
state->camera = dvz_panel_camera(panel);
if (state->camera == NULL)
return false;
if (!example_add_graphite_cyan_xz_reference_grid(
panel, EXAMPLE_CONTROLLER_GRID_ORIGIN_Y, true))
return false;
if (!example_add_graphite_cyan_cube_mesh(
ctx->scene, panel, EXAMPLE_CONTROLLER_CUBE_SIZE, NULL, &state->geometry))
return false;
DvzTurntableDesc desc = dvz_turntable_desc();
desc.controller_flags = DVZ_TURNTABLE_FLAGS_CLAMP_DISTANCE;
desc.initial_view = camera.view;
desc.min_pitch = -1.20f;
desc.max_pitch = +1.20f;
desc.min_distance = 2.40f;
desc.max_distance = 6.20f;
DvzController* controller = dvz_turntable(ctx->scene, &desc);
if (controller == NULL)
return false;
DvzTurntable* turntable = dvz_controller_turntable(controller);
if (turntable == NULL)
return false;
state->turntable = turntable;
if (dvz_scenario_bind_controller(ctx, panel, controller, DVZ_DIM_MASK_XYZ) != 0)
return false;
return true;
}
/**
* Apply deterministic preview motion for generated gallery media.
*
* @param ctx scenario context
* @param user scenario state
*/
static void _scenario_frame(DvzScenarioContext* ctx, void* user)
{
if (ctx == NULL || !ctx->preview_mode || user == NULL)
return;
ControllerTurntableState* state = (ControllerTurntableState*)user;
ExamplePreviewTurntableDesc desc = example_preview_turntable_cube_desc();
(void)dvz_turntable_set_camera(state->turntable, state->camera);
example_preview_turntable(
state->turntable, ctx->preview_frame_index, ctx->preview_frame_count, &desc);
}
/**
* Destroy the turntable-controller feature scenario state.
*
* @param ctx scenario context
* @param user scenario state
*/
static void _scenario_destroy(DvzScenarioContext* ctx, void* user)
{
(void)ctx;
ControllerTurntableState* state = (ControllerTurntableState*)user;
if (state == NULL)
return;
if (state->geometry != NULL)
dvz_geometry_destroy(state->geometry);
dvz_free(state);
}
/**
* Return the turntable-controller scenario specification.
*
* @return scenario specification
*/
DvzScenarioSpec dvz_example_controller_turntable_scenario(void)
{
return (DvzScenarioSpec){
.id = "features_controller_turntable",
.title = "Turntable Controller",
.width = WIDTH,
.height = HEIGHT,
.fps = 60.0,
.requirements = DVZ_SCENARIO_REQ_MESH_VISUAL | DVZ_SCENARIO_REQ_CONTROLLER |
DVZ_SCENARIO_REQ_FRAME_CALLBACKS,
.init = _scenario_init,
.frame = _scenario_frame,
.destroy = _scenario_destroy,
};
}
/*************************************************************************************************/
/* Functions */
/*************************************************************************************************/
/**
* Run the turntable-controller feature example through the native scenario runner.
*
* @param argc command-line argument count
* @param argv command-line argument vector
* @return process exit code
*/
#ifndef DVZ_EXAMPLE_NO_MAIN
int main(int argc, char** argv)
{
DvzScenarioSpec spec = dvz_example_controller_turntable_scenario();
return dvz_scenario_run_native_cli(&spec, argc, argv) == 0 ? 0 : 1;
}
#endif
Example details
- ID:
features_controller_turntable - Category:
feature - Lane:
features - Status:
supported - Source:
examples/c/features/controller_turntable.c - Approved adaptation starter:
yes - Python source:
examples/python/gallery/features/controller_turntable.py - Python adaptation: Available; direct-engine adaptation
- Browser support: Live in browser
- WebGPU live route:
examples/webgpu/live.html?id=features_controller_turntable - Browser capability tags:
controller,turntable,mesh - Validation:
smoke+interaction+screenshot
Data
| Field | Value |
|---|---|
kind |
synthetic |