Skip to content

Feature Status

Status labels use the meanings from Project status. This page classifies public-facing features; exact function signatures live in the generated C API reference. The v0.3 visible capability disposition is tracked in v0.3 visible parity.

Area Status Reference Notes
Native scene/app path supported Objects and lifetimes, C API Core retained scene, visual, panel, figure, app, offscreen, and GLFW APIs are release-facing; optional platform/runtime availability and feature-specific gaps are classified separately.
Retained visual families supported/experimental by family Visual families Point, pixel, marker, segment, path, vector, primitive, image, text, labels, mesh, sphere, and volume are release-facing; glyph and splat are experimental.
Visual attributes and retained data updates supported for documented dense paths; deferred otherwise Visual attributes Dense per-item writes, atomic multi-attribute replacement, and range updates are active; broader constant/span/group source APIs remain deferred unless a family documents support.
Controllers supported natively; experimental by browser route Controllers Panzoom and 3D controller APIs are active; WebGPU support follows the promoted live-route subset.
Queries, picking, probing, and readback supported by documented native target/family; experimental by browser route Queries Unified query API is active. Result richness varies; unsupported target, family, profile, or GPU format is reported explicitly.
DRP2/DVZR advanced/unstable DRP2 command streams Advanced backend, fixture, packet, and replay surface for contributors and runtime authors; not the primary user API.
CPU-side user projection before upload supported pattern Coordinate systems Users may pre-project nonlinear/geographic data on the CPU, then upload ordinary Cartesian positions.
Scene-managed nonlinear coordinate transforms deferred Coordinate systems No v0.4 scene API for panel/domain projections or geographic transforms.
Custom visual/render shaders deferred Visual attributes Future work should arrive through custom visual families or descriptors, not built-in shader replacement.
Scene compute shaders experimental Compute and graphics Narrow compute-to-render interop path with DRP2 ResourceBarrier, WebGPU fixture coverage, and examples/c/showcases/gpu_particle_smoke.c; not a general compute framework.
Raster video capture supported, optional backend Export videos The app-level CPU-readback path is release-facing; encoders are optional, while external-memory/NVENC integration is advanced and platform-specific.
Qt/PyQt hosted rendering supported from source; no packaged provider in RC2 Platform support Native Qt and PyQt hosting render into Qt-owned Vulkan surfaces without linking Qt into libdatoviz. RC2 has no packaged bridge provider; the wheels' datoviz[qt] extra installs PyQt6 but not datoviz_qtbridge. Packaging is planned for RC3.
Built-in shader replacement and hot reload deferred Errors and logging Built-in visual shader ABI is internal in v0.4.
Python API supported Python API import datoviz as dvz adds documented NumPy adaptation; datoviz.raw exposes the same generated binding with exact exported DVZ_EXPORT ABI calls.
C FFI helper ABI advanced/unstable FFI helper API dvz_ffi_* wrappers are pointer-oriented helpers for generated bindings and foreign runtimes; ordinary C/Python users should prefer the canonical dvz_* scene/app APIs.
WebGPU/WASM experimental WebGPU subset Browser subset is documented and release-proofed for promoted examples; it is not Vulkan parity.
v0.3 visible parity fixed/experimental/deferred/external by capability v0.3 visible parity Visible v0.3-era behavior is classified as covered by v0.4, active experimental, intentionally deferred, or owned by GSP/VisPy2/Matplotlib.
Old Datoviz Python plotting API external/GSP Project status Not part of v0.4 Datoviz docs.